Hunted

An island to escape. A threat that will not let you.

In development · Steam release plannedExplore the showcase ↓

Inside the project

Hunted. In motion.

Native island flyover · 0:30 · In development

A slow aerial camera flight over the coastline, forest and central research clearing. Early development environment footage, not a complete multiplayer match.

The game

An island to escape. A threat that will not let you.

A shared survival problem

Human survivors need information, supplies and coordination. The group must decide when to stay together and when to risk splitting up.

Pressure from the other side

The asymmetric design gives the opposing player a different role: interrupt plans, control movement and turn familiar routes into uncertain territory.

A reason to cross the island

Research sites, forest routes and coastline connect scavenging with the objective of restoring communication and reaching rescue.

Survival with constraints

Limited supplies, movement and changing conditions make preparation matter. The project is developing combat, traversal and match state together.

Get your bearings

Identify routes and coordinate with the other survivors.

Find what you need

Scavenge supplies and work toward restoring the radio.

Reach extraction

Make the final move to rescue while under pressure.

Asymmetric Survival

Explore Hunted, an asymmetric multiplayer survival game in early development for Steam. Discover the island, scavenging, team coordination and rescue-focused game design by Clever Studios.

GenreAsymmetric island survival
ExperienceMultiplayer design
Release planSteam release planned

The island is part of the match

Hunted is being built around a forested island with coastal routes and a central research area. Terrain and sightlines shape how players move, share information and judge risk. The native island capture shows the actual development environment without using a creature asset as the face of the game.

Different roles, connected decisions

Survivors pursue a shared escape objective while an opposing role disrupts those plans. The project is developing server-authoritative match state, combat and traversal so that the rules of the encounter can be tested together. Its multiplayer systems and presentation remain in early development.

A careful look at an early world

The current showcase focuses on geography and atmosphere. It is an environment preview, not a complete match or a promise of final visual quality. Vegetation, structures, balance and the final presentation will continue to change as the game develops.

The road to release

In development.
Planned for Steam.

We are building Hunted for a future Steam release. The footage reflects a work in progress. Final features, requirements and launch timing will be shared as development advances.

Does this show a finished multiplayer match?

No. The showcase is a native island environment capture. Hunted is still in early development, and full-match presentation will be shared when it is ready.

What is the human objective?

The current game loop centers on scavenging, repairing communication and coordinating a rescue from the island. Rules and balance are still being developed.

Will Hunted release on Steam?

Yes. A Steam release is planned when development is complete. No release date, public store link or final system requirements have been announced here.

How can I follow the project?

Return to this official project page for development footage and information. For press or project inquiries, contact support@cleverstudios.net.

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